XERGS Xml Encoded Retro Gaming System
Rebuilding the wheel my way. This is my development journal of my java 2d sprite engine. Maybe someone will find this usefull, maybe not...

In the begining there was nothing, but some GUI elements to give me feedback on whether my USB gamepad would work with Java.
It was good and so land was created so that dots could move and rejoice (but just move, because rejoicing is a bitch to code.
Here we are with some changes under the hood, and some ovals.
Finally some images where added so that the sprites looked grotesque instead of just crappy. And it was good.
A uml diagram of my Token and Event classes thanks to JUDE (see resources).